Controls
WASD - movement
Left click - Attack
E - Interact
C - Character sheet

About
Our game directly embraces "The Error is the Feature" theme. The core idea emerged from an accidental bug during development: our RPG's inventory system let us equip any item to any slot. Instead of fixing it, we saw an opportunity. We asked: what would happen if a sword was a pair of boots, or a gun became armor? Our game leans into this chaos, making these bizarre equipment combinations a central, intentional feature of gameplay. 

We also designed a unique system where linguistic concepts become game mechanics. Nouns are items, adjectives are modifiers, and verbs define enemy behavior. The player is a student who learns the "last words", of the defeated enemies. They then bring these to village elder, the "Word Smith," who can transform them into powerful adjectives, which can augment any noun. This system ensures that every unexpected item pairing or strange new adjective leads to a new and fun strategy, turning a bug into the core feature of our game.

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